DnD 5e Cure Wounds Explained
Have you ever heard of Dungeon and Dragons, the popular fantasy roleplaying game? Are you familiar with the 5th Edition rules? If so, do you know about cure wounds spells in this edition?
Dungeons & Dragons (DnD) is a popular tabletop RPG where players create characters, battle villains, and explore imaginary worlds. The fifth edition rules are the most recent version of these rules and make some major changes to how spells work. One of the most important healing spells in Dungeons & Dragons is Cure Wounds.
Cure Wounds is an incredibly important spell for many parties in DnD 5e. It can heal both physical and emotional wounds quickly, making it a powerful tool for keeping your party alive during difficult battles. But how does this spell work exactly? In this article, we will be exploring Cure Wounds in 5e and explaining what makes this spell so useful for adventurers.
What is Cure Wounds?
Cure Wounds is a spell that can be cast by clerics, druids, paladins, and some other classes. It is a healing spell that can restore hit points to creatures within range of the caster. The amount of hit points restored depends on the level of the caster and the type of creature being healed. For example, a 5th-level cleric casting Cure Wounds on an injured human would restore 5d8 + 5 hit points.

Cure Wounds is a spell from the Dungeons & Dragons fantasy role-playing game. It can be used to instantly restore hit points (health) to a creature. The caster may choose to heal an amount of hit point damage equal to 1d8 plus their spellcasting ability modifier, or any other amount up to the maximum available in the spell. Because of its swift healing prowess, Cure Wounds is popular amongst most players as an indispensable “must have” spell.
How Does Cure Wounds Work?
Cure Wounds works by restoring hit points to creatures within range of the caster. The amount of hit points restored depends on the level of the caster and the type of creature being healed. For example, a 5th-level cleric casting Cure Wounds on an injured human would restore 5d 8 + 5 hit points.
The spell can also be used to heal emotional wounds, such as fear or despair. This is done by using the spell to restore a creature’s morale and giving them hope in difficult situations.
Cure Wounds can also be used to remove certain conditions from creatures, such as being poisoned or paralyzed. The caster must make a Wisdom (Medicine) check to determine if the condition can be removed.
Cure Wounds is an incredibly powerful and versatile spell in DnD 5e. It can be used to quickly restore hit points, heal emotional wounds, and even remove certain conditions from creatures. This makes it a must-have for any party looking to survive their adventures!
Does Cure Wounds do damage to Undead DnD 5e?
No, Cure Wounds does not do damage to undead creatures in DnD 5e. Instead, it will heal them as if they were living creatures. This is because the spell works by restoring hit points and healing emotional wounds, which are both beneficial to undead creatures. However, some spells such as Turn Undead can be used to damage or even destroy undead creatures.
Furthermore, some spells such as Dispel Evil and Good can be used to temporarily suppress the effects of undead creatures, making them unable to act or move. Yes, Cure Wounds does damage to Undead in Dungeons & Dragons 5th Edition. The spell deals 1d8 + spellcasting ability modifier points of radiant damage, which is the same type of damage that is used by Holy Smite and Healing Smite. Undead such as Zombies, Skeletons, and Wraiths are vulnerable to radiant damage and will take full damage from the spell. Therefore, Cure Wounds can be used to deal direct damage to Undead in D&D 5e.
Cure Wounds – Spells – D&D Beyond
Cure Wounds is a spell that can be cast by clerics, druids, paladins, and some other classes. It is a healing spell that can restore hit points to creatures within range of the caster.
The amount of hit points restored depends on the level of the caster and the type of creature being healed. For example, a 5th-level cleric casting Cure Wounds on an injured human would restore 5d 8 + 5 hit points. The spell can also be used to heal emotional wounds, such as fear or despair, and remove certain conditions from creatures, such as being poisoned or paralyzed.
Cure wounds is a spell which can heal creatures of wounds and damage. The spell has power to heal both the physical and mental harm done by a creature or ailment. It restores hit points, removes diseases, and cures other afflictions that can be cured with magic. Depending on the strength of the caster’s casting ability, the duration increases from 4 – 6 minutes for powerful casters and 2 – 4 minutes for lower-level casters. With this in mind, Cure Wounds is an important spell in Dungeons & Dragons Beyond to help players who were hurt during combat or exploration.
Can Cure Wounds Regrow Limbs?
No, Cure Wounds cannot regrow limbs in DnD 5e. The spell is limited to restoring hit points and healing emotional wounds. It can also be used to remove certain conditions from creatures, such as being poisoned or paralyzed, but it cannot restore lost body parts. For that, a more powerful spell such as Regenerate would be needed.
While there has been much research into it, the answer to this question is unfortunately still no, cure wounds cannot regrow limbs at this time. Scientists and medical researchers have been studying how to activate the body’s natural healing processes to promote limb regeneration for many years, but our understanding of this process is still incomplete. Therefore, only certain extremities such as fingers or toes can be reattached in some cases; however, other major limbs such as arms or legs remain impossible to regenerate using today’s technology. But with continual progress being made in regenerative medicine, a future where we can regrow limbs may one day be possible.
Can You Use Invisibility on Yourself?
Yes, you can use Invisibility on yourself in DnD 5e. The spell grants the target creature or object invisibility, making it impossible for creatures to see them. This includes the caster, so they can cast the spell on themselves and become invisible. However, the spell does not grant any other benefits such as immunity to damage or enhanced speed.

Although the idea of rendering yourself invisible at will may be a fun one, it is not something that is currently possible. Currently, invisibility has only been achieved through various intricate techniques such as manipulating light waves or using special materials to bend light around objects. These techniques are not viable options for connection on to one’s own body. Therefore, unfortunately, the technology necessary to make oneself invisible does not yet exist.