DnD 5e Hold Person Explained
Are you interested in trying a new kind of roleplaying game? Dungeons and Dragons (DnD) can be both fun and challenging. But with the different editions, rules, and spells available, it can be hard to know where to start.
Dungeons and Dragons 5th Edition (also known as DnD 5e) is the current edition of DnD. It provides an immersive experience for everyone from experienced players to those who are just starting out. With a range of powerful spells like Hold Person, it provides endless possibilities for exciting adventures.
Hold Person is one of many interesting and powerful spells found in DnD 5e that can give your campaign an extra edge. In this article, we will discuss how this spell works and how you can use it to turn the tide in your next encounter or set up an unexpected challenge for your players.
Do you want to create an unforgettable moment in your Dungeons & Dragons game but are having trouble figuring out how to use the 5th Edition spell Hold Person?
Hold Person is one of the most powerful and versatile spells available in Dungeons & Dragons. It allows a caster to render an enemy helpless, often with powerful effects on the battle. This can be used powerfully as a crowd control spell, or simply as a way to give your party time to recover from an encounter.
In this article, we’ll take a look at the nuances of Hold Person and explain how you can use it effectively during your Dungeons & Dragons 5th Edition games. You’ll learn what situations benefit from this incredible spell, and ways to combine it for maximum effect. By the end, you’ll have all the tools necessary to make sure every encounter ends with success!
DnD 5e Hold Person Explained
Dungeons and Dragons 5th Edition (DnD 5e) offers a wide range of powerful spells, including the spell Hold Person. This spell allows a caster to paralyze an enemy, rendering them unable to move or act for a period of time. It can be used as a crowd control spell, allowing your party to take on multiple enemies at once without fear of being overwhelmed.
Hold Person is a 2nd-level spell, meaning it requires a spell slot of at least 2nd level to cast. It has a range of 30 feet and requires the target to make a Wisdom saving throw. If the target fails this save, they become paralyzed for up to one minute. The caster can also choose to end the effect at any time.
When using Hold Person , it’s important to remember that the spell only works on humanoid creatures. This means that it won’t work on beasts, elementals, or other non-humanoid creatures. Additionally, the target can make a new saving throw at the end of each of their turns to try and break free from the effect.

When using Hold Person in your game, there are several ways you can maximize its effectiveness. First, try to cast it on multiple targets at once. This will allow you to control a large group of enemies and give your party time to regroup or prepare for the next encounter. Additionally, try to use it in combination with other spells or abilities that can help your party gain an advantage over their opponents. For example, if you have a rogue in your party, they can use their Sneak Attack ability to deal extra damage while the enemies are paralyzed.
Finally, remember that Hold Person is a powerful spell and should be used with caution. It can easily turn the tide of battle in your favor, but it can also backfire if used incorrectly. Make sure you understand the nuances of the spell before using it in your game, and always consider other options before resorting to it.
In conclusion, Hold Person is a powerful spell that can be used to great effect in Dungeons & Dragons 5th Edition games. It allows a caster to paralyze an enemy and give their party time to regroup or prepare for the next encounter. When using this spell, remember to consider the target’s saving throw, use it on multiple targets when possible, and combine it with other spells or abilities for maximum effect. With the right strategy, Hold Person can be a powerful tool in your party’s arsenal.
When using Hold Person in your game, it’s important to remember that the spell has a few limitations. For example, it only works on humanoid creatures and the target can make a new saving throw at the end of each of their turns to try and break free from the effect. Additionally, the spell has a range of 30 feet, so you’ll need to be within that range for it to work . Finally, remember to use this spell with caution and always consider other options before resorting to it.
What does hold person work on 5e?
Hold Person is a 2nd-level spell that works on humanoid creatures in Dungeons & Dragons 5th Edition. It has a range of 30 feet and requires the target to make a Wisdom saving throw. If the target fails this save, they become paralyzed for up to one minute. The caster can also choose to end the effect at any time. Unfortunately, Hold Person does not work on beasts, elementals, or other non-humanoid creatures.
Have you ever wondered what exactly does a person do when they are in the role of a Hold Person in the fifth edition of Dungeons & Dragons? With so much to learn about, it’s easy to get lost in the complexity of this popular tabletop RPG.

With the fifth edition of Dungeons & Dragons, there are tons of character options including classes, races, spells, backgrounds and more. One such class is the Warlock, which is known for the ability to bind a creature called “Hold Person”. As with any role-playing game though, there is an inherent expectation that players will familiarize themselves with various aspect of their characters including their abilities as they apply themselves in actual gaming scenarios.
So what are some important things to consider when utilizing “Hold Person” effectively? We have compiled a comprehensive guide to help understand its nuances for those who may be new or otherwise unfamiliar with it. This article will offer useful tips and provide detailed explanations on how to best leverage this powerful spell during playtime.
Does hold person end when hit?
Hold Person does not end when the target is hit. The spell lasts for up to one minute, or until the caster chooses to end it. However, if the target is hit by an attack or takes damage from any source, they may make a new Wisdom saving throw to try and break free from the effect.
If successful, the spell ends immediately. It’s important to remember that Hold Person only works on humanoid creatures, so it won’t work on beasts, elementals, or other non-humanoid creatures.
It’s also important to note that Hold Person has a range of 30 feet, so the caster must be within that range for it to work. Additionally, the spell can affect multiple targets at once if they are all within range and line of sight of the caster. This makes it a great tool for crowd control in combat situations.
Finally, when using Hold Person, it’s important to consider other options before resorting to it. It can be a powerful tool, but it should be used with caution and respect for the target’s free will.