DnD 5e Cover Explained

Are you curious about the cover art for Dungeons & Dragons 5th Edition? Have you ever wondered what all of the characters and symbols represent?

The iconic cover of Dungeons & Dragons 5th Edition is a classic. It features a party of adventurers standing in a circle, eyes closed, and locked hands around their weapons. Each character has a unique look that can pique your imagination and bring to life different classes and races within the game.

From the background terrain to the characters’ subtle details, each element is part of a carefully crafted story. To understand it better, let’s explore the hidden meaning behind this timeless art piece. In this article, we will dive into the elements that are present on the Dungeons & Dragons 5th Edition cover and explain their significance.

What is Cover in D&D 5e?

The cover of Dungeons & Dragons 5th Edition is a classic piece of art that has become synonymous with the game. It features a party of adventurers standing in a circle, eyes closed, and locked hands around their weapons. This image is meant to represent the idea that no matter what race or class you choose to play, everyone is united in their quest for adventure.

Baphomet by MartinGrasso on DeviantArt

The Characters on the Cover The characters on the cover of Dungeons & Dragons 5th Edition are meant to represent a variety of races and classes. From left to right, they are a human fighter, an elf wizard, a dwarf cleric, a halfling rogue, and a tiefling warlock. Each character is wearing armor that reflects their class and race. The fighter is wearing plate mail armor while the wizard has robes and a staff. The cleric is wearing chain mail and has a holy symbol, the rogue is wearing leather armor and has two daggers, and the warlock is wearing dark robes and has a magical sigil.

The Symbols on the Cover

The symbols on the cover of Dungeons & Dragons 5th Edition are meant to represent the core elements of the game. In the center of the circle is a pentagram, which symbolizes the five elements of the game: Strength, Dexterity, Constitution, Intelligence, and Wisdom. The four points of the pentagram are also meant to represent the four core classes: Fighter, Wizard, Cleric, and Rogue. The dragon in the background is a representation of power and mystery.

Finally, the hands that are locked around each character’s weapon represent the idea that everyone is united in their quest for adventure.

The cover of Dungeons & Dragons 5th Edition is a classic piece of art that has become synonymous with the game. It features a party of adventurers standing in a circle, eyes closed, and locked hands around their weapons. This image is meant to represent the idea that no matter what race or class you choose to play, everyone is united in their quest for adventure.

From the background terrain to the characters’ subtle details, each element is part of a carefully crafted story. The characters on the cover represent a variety of races and classes, while the symbols in the center of the circle are meant to represent the core elements of the game. Finally, the hands that are locked around each character’s weapon represent unity and camarader ie. With this knowledge, you can now appreciate the hidden meaning behind this timeless art piece.

Attacks Affected by Cover

Cover is an important concept in Dungeons & Dragons 5th Edition. It can provide a character with protection from attacks, as well as bonuses to their Armor Class. Cover affects ranged attacks, such as arrows and spells, but not melee attacks. A creature has three-quarters cover if at least three-quarters of it is behind an obstacle that provides cover. This means that the creature has a +5 bonus to their Armor Class and any Dexterity saving throws it makes against attacks.

Cover also affects area of effect spells, such as fireball or lightning bolt. If a creature is behind an obstacle that provides cover, then they are not affected by the spell. However, if the creature is in the area of effect but has three-quarters cover, then they take only half damage from the spell.

Types of Cover

There are three types of cover in Dungeons & Dragons 5th Edition: partial, three-quarters, and total. Partial cover provides a +2 bonus to Armor Class and Dexterity saving throws. Three-quarters cover provides a +5 bonus to Armor Class and Dexterity saving throws.

Total cover provides complete protection from attacks and spells, but the creature cannot make any attacks or cast any spells while behind it. Cover can be provided by a variety of obstacles, such as walls, trees, and even other creatures. It is important to remember that cover only affects ranged attacks and spells, not melee attacks. Additionally, area of effect spells are affected differently depending on the type of cover the creature has. With this knowledge in mind, you can use cover to your advantage in combat and protect your party from harm.

Half Cover

Half cover is a type of cover in Dungeons & Dragons 5th Edition. It provides a +2 bonus to Armor Class and Dexterity saving throws against ranged attacks, but not melee attacks.

Half cover can be provided by a variety of obstacles, such as walls, trees, and even other creatures. Additionally, half cover affects area of effect spells differently than three-quarters or total cover. If a creature is in the area of effect but has half cover, then they take only half damage from the spell. With this knowledge in mind, you can use half cover to your advantage in combat and protect your party from harm.

Three-Quarters Cover

Three-quarters cover is a type of cover in Dungeons & Dragons 5th Edition. It provides a +5 bonus to Armor Class and Dexterity saving throws against ranged attacks, but not melee attacks.

Three-quarters cover can be provided by a variety of obstacles, such as walls, trees, and even other creatures. Additionally, three-quarters cover affects area of effect spells differently than half or total cover. If a creature is in the area of effect but has three-quarters cover, then they take only half damage from the spell. With this knowledge in mind, you can use three-quarters cover to your advantage in combat and protect your party from harm.

Total Cover

Total cover is a type of cover in Dungeons & Dragons 5th Edition. It provides complete protection from attacks and spells, but the creature cannot make any attacks or cast any spells while behind it.

D&D Icons of the Realms: Baphomet, The Horned King - Wayland Games

Total cover can be provided by a variety of obstacles, such as walls, trees, and even other creatures. Additionally, total cover affects area of effect spells differently than half or three-quarters cover.

Size Matters

It is important to remember that the size of the obstacle providing cover matters. Smaller obstacles provide less cover than larger ones. For example, a creature behind a small tree would only have half cover, while one behind a large boulder would have three-quarters cover.

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