DnD 5e Conditions Explained
Do you ever wonder what is meant by the term “DnD 5e Conditions”? Are there certain limitations when it comes to D&D 5e?
Dungeons & Dragon (D&D) is an incredibly popular role-playing game, with millions of fans around the world. One of the distinguishing features of this fantasy world is its ‘Conditions’. These are special rules and modifiers that alter a character’s stats, abilities, and circumstances during play.
The Conditions system in DnD 5e has multiple layers of complexity that can be tailored to any type of game or campaign. In this article, we will explore exactly what conditions are and how they affect your game. We’ll also look at examples of each condition so you can make sure you’re prepared for any situation!
Are you new to Dungeons & Dragons 5th Edition (D&D 5e)? Are you confused about all the various conditions mentioned in the game?
A game of D&D is composed of a number of rules and conditions that must be adhered to. It can be quite overwhelming for beginners to try and make sense of all the different rules, and even more difficult for them to understand how these conditions affect their gameplay.
In this article we explain all the different conditions used in D&D 5e, with examples for each condition detailing how they work in play. From grappling rules to exhaustion levels, we break down everything beginners need to know about D&D 5e’s powerful ruleset.
DnD 5e Conditions Explained
D&D 5e Conditions are special rules and modifiers that alter a character’s stats, abilities, and circumstances during play. These conditions can be used to add complexity to the game and create unique challenges for players.
The most common conditions in D&D 5e are Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned and Unconscious.
Blinded
A blinded creature can’t see and automatically fails any ability check that requires sight. Attack rolls against the creature have advantage and the creature’s attack rolls have disadvantage.
Charmed
A charmed creature can’t attack the charmer or target them with harmful abilities or magical effects. The charmer has advantage on any ability check to interact socially with the creature.

Deafened
A deafened creature can’t hear and automatically fails any ability check that requires hearing.
Exhaustion
Exhaustion is a measure of how much physical and mental strain a character has endured. As a character endures more exhaustion, they become increasingly impaired.
Frightened
A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.
Grappled
A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. The condition ends if the grappler is incapacitated (see the condition below).
Incapacitated
An incapacitated creature can’t take actions or reactions.
Paralyzed
A paralyzed creature is incapacitated (see above) and can’t move or speak. Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.
Petrified
A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging. The creature is incapacitated (see above), can’t move or speak, and is unaware of its surroundings. Attack rolls against the creature have advantage.
Poisoned
A poisoned creature has disadvantage on attack rolls and ability checks.
Prone
A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition. The creature has disadvantage on attack rolls. An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
Restrained
A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage. The creature has disadvantage on Dexterity saving throws.
Stunned
A stunned creature is incapacitated (see above), can’t move, and can speak only falteringly. Attack rolls against the creature have advantage.
Unconscious
An unconscious creature is incapacitated (see above), can’t move or speak, and is unaware of its surroundings. Attack rolls against the creature have advantage. The creature drops whatever it’s holding and falls prone.
How do you end conditions in 5E?
Conditions in 5E can be ended in a variety of ways. Some conditions, such as Charmed and Frightened, end when the source of the condition is removed or no longer within line of sight.
Other conditions, such as Grappled and Restrained, end when the creature causing the condition is incapacitated. The Paralyzed and Stunned conditions end at the end of the creature’s next turn. The Unconscious condition ends when the creature regains at least 1 hit point. Finally, the Petrified condition can only be ended by a Greater Restoration spell or similar magic.
In addition to the ways listed above, some conditions can be ended by certain spells or abilities. For example, the Blinded condition can be ended with a Greater Restoration spell or a Remove Curse spell. The Poisoned condition can be ended with a lesser restoration spell or similar magic. Finally, the Charmed condition can be ended with a Dispel Magic spell or similar magic.
Do Conditions stack in DnD?
Yes, conditions can stack in DnD 5e. For example, a creature can be both Paralyzed and Petrified at the same time. When this happens, the effects of both conditions are applied to the creature.
This means that the creature is incapacitated (see above), can’t move or speak, and attack rolls against it have advantage. In addition, its weight increases by a factor of ten and it ceases aging.

However, some conditions cannot stack. For example, a creature cannot be both Blinded and Deafened at the same time. If a creature is subjected to one of these conditions while already suffering from the other, the new condition replaces the old one.
In addition, some conditions can be removed or reduced by certain spells or abilities. For example, the Blinded condition can be removed with a Greater Restoration spell or a Remove Curse spell. The Poisoned condition can be reduced with a lesser restoration spell or similar magic. Finally, the Charmed condition can be ended with a Dispel Magic spell or similar magic.
Are there any conditions that cannot be ended?
Yes, there are some conditions in DnD 5e that cannot be ended. These include the Exhausted condition, which can only be reduced by finishing a long rest; the Petrified condition, which can only be ended by a Greater Restoration spell or similar magic; and the Dead condition, which is permanent.
In addition, some magical effects , such as the effects of a Wish spell, cannot be ended by any means.
Have you ever questioned whether any psychological, mental or physical condition can truly be cured? Does healing and recovery from such conditions even exist?
Mental illness, trauma and physical ailments are often presented as challenges that are only possible to manage as opposed to being offering a definitive cure. Despite modern medical advancements in recent years, it appears that some conditions remain beyond our grasp.
What kind of challenges may we face when attempting to heal the body, mind and soul? What are the intricacies behind those who find themselves unable to recover fully and completely from certain conditions? In this article, we will explore the complexities of curing seemingly incurable conditions and consider if they actually exist.